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Survive the dot-com bubble.
A recovered startup simulation from 1999.
It's 1990. You have an idea, a business card, and the vague sense that this "internet" thing might be worth something.
You're probably right. You're also probably doomed.
Choose your product. Choose your funding. Then watch as the market, your employees, your board, and your own ambition conspire to determine which of 19 distinct endings you stumble into. Most of them aren't pretty.
48 quarters of hype, hubris, and hostile board meetings.
Screenshots
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Features
- 48 quarters of decisions from 1990 to 2001
- 19 endings, most of them bad, all of them shareable
- 6 industries, 18 products, and 3 funding paths that fundamentally change your journey
- The interface evolves as the internet does. You'll know what year it is before you read a word
- A stat system where the numbers you don't know matter more than the ones you do
- 30–45 minute runs: quick enough for "one more run," deep enough to reward strategy
History says the crash was inevitable. Hindsight says the signs were obvious.
But in the moment? Everyone thought they were the exception.
Try not to prove them right.
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